What I have done:
Market Research, Interview, Competitive Analysis, Personas Creation, Ideation, UI Design, UX Design, Usability Testing, Prototyping
Tools:
Pen & Paper, Figma
Sector:
Social Networking
What I have done:
Market Research, Interview, Competitive Analysis, Personas Creation, Ideation, UI Design, UX Design, Usability Testing, Prototyping
Tools:
Pen & Paper, Figma
Sector:
Social Networking
People are so isolated from the real world with virtual dialogues. 40 million Americans reported that they are chronically lonely. Design an experience that will help connect like minded people while doing things they are most comfortable with and like. The increasing importance of work-life balance and saturated social circles with friends who are ‘busy’ or have different interests, there emerges a need for companionship for people to take part in activities of their interest.
Mobile app where users can make new friends through one-on-one activities and events. Gowime will connect people who are interested in the same activity. With Gowime friends, people can hike, enjoy a concert, do yoga, make shopping, visit an art museum, make an adventurous trip, do a guitar jam or go to movie and more. We want every person to be happy and find new friends while doing things they are most comfortable with and like.
– 40 million Americans report that they are chronically lonely.
– 52 million Americans report feeling extreme stress.
– One-third said they feel lonely at least once a week.
– Health problems stemming from loneliness include: stress, obesity, high blood pressure, alcoholism, depression, heart disease, insomnia, and stroke.
We hypothesized that we’d accomplish our goal by adhering to a few tenets:
First, we needed to make it clear that there is a community of people looking for new friends based on an activity and events.
Second, in order to find new friends we wanted to give different list of activities based on users interest and also the geo location.
Third, make finding new friends as easy as possible tapping a button.
Understanding the landscape a little better, my next research initiative was to interview event based app users to hear about their experiences.
In order to conduct research properly and design effectively within a timeframe, we have decided to focus on users between the ages of 18 and 44 who are more likely to utilize technology when they are searching for their new friends. With the target audience defined, I then used 3 research methods to help me gain a solid understanding of the problem space properly. The 3 methods including, competitive analysis, survey and interviewing with people who previously used Meetup, Tinder and Facebook Events.
So, all those researches will help me to answer some of the questions as following:
Understanding the landscape a little better, my next research initiative was to interview event based app users to hear about their experiences.
We interviewed 16 people between the ages of 18 and 44. Mostly female. All interviewees had previously used Meetup, Facebook Events or Eventbrite.
Early pilots of this product yielded the following results:
First I put together a persona that captured the characteristics of the user to design for. I created 2 deliverables to convey the persona— a persona overview, an empathy map, and a storyboard walking through a finding friend by the persona.
One key takeaway from research is that experience finding new friends and going an activity with someone new can really make big differences in people’s life. In order to ensure I am designing for friend finder effectively, I synthesized my findings into personas that represent my two different user groups: first-time friend finders and users previously used different apps. These two different personas both want to look for the best friend that match with their lifestyle and activity interests.
80% of our users mentioned that, this idea is a great alternative to dating website but definetly not friend finding app. Based on same interests, people can use Gowime as a new dating app. This result was not an asamption at all. So, after reviewing entire process and feedback all team tought that we need to iterate the entire concept not just design, as a new “dating app”.
We had a lot of fun working on this project. As a UX designer, my goal is to understand user’s pain point, get the user insights and than make a difference in the world with my designs. Thinking how the outcome of this project took us to the different direction was absolutly not in our mind.
So, the reality is, if you can not measure, you ca nnot manage.
Few takeaways from this research:
1- Do not underestimate the user’s pain point.
2- Data, data, data.
3- Focus Groups would be great to start this user research.
4- We need to think the problem in a bigger scale.
5- Lonliness is a reality and still needs real solutions.
”“Here is what I experienced while I was single in New York at age 24:
- I wanted to date. But I had no idea how to meet someone. I didn’t want to use any of the actual “dating” apps out there because most of the men on there were extremely creepy and only had one thing on their mind.
- I wanted to make friends…but I was REALLY shy. I briefly looked at some of the social media “group activity” apps…but I felt too shy and nervous to show up to a big group activity all by myself with people I didn’t know at all.”
Jenifer M.Photographer